In the cities, every hero has his own private home district, a separate instance, which looks different for each hero, some of his background and offer depends on your own, customized quests will. As there are many ways to change and decisions are integrated into the gameplay, each player should not do the same.

At the first visit to this area not accessible to others it will therefore be large differences between the characters - even within the same classes and peoples. That makes Guild Wars 2 attractive and interesting to a world. At the same time give the developers but credibility, because they continue to fool the players, just their hero is the one to which everyone had been waiting in the city. The criticism of Funcom designer Andreas -jerfors lonely heroes die so that even when Guild Wars 2 is not enough.

The part of the cities in which all players can romp serves, particularly the interaction. Help mini games like shooting competition and bar fights where even greater level differences should play only a minor role. On display was not yet in the Gamescom presentations.

In the Gamescom presentation left the graphics of Guild Wars 2 is mixed. ArenaNet is highlighted in its promotional videos and actually pretty mix of 2D and 3D play a role only in cutscenes. Otherwise, there are normal 3D game graphics, which looks pretty mediocre to very good. In particular, the cities are designed carefully, there will be also low levels of play impressively large bosses and dynamic change in the weather to make the world feel more alive. But there were also areas in the tutorial, because of their boring ground textures and a few details still rather disappointed.

There is no official launch date for Guild Wars 2 is not enough. The game will probably need some time to be developed and to see some changes. It is not expected it to start before 2011. On the Gamescom it could still be played even by the visitors.

ArenaNet is highlighted in its promotional videos and actually pretty mix of 2D and 3D play a role only in cutscenes. Otherwise, there are normal 3D game graphics, which looks pretty mediocre to very good. In particular, the cities are designed carefully, there will be also low levels of play impressively large bosses and dynamic change in the weather to make the world feel more alive. But there were also areas in the tutorial, because of their boring ground textures and a few details still rather disappointed.

There is no official launch date for Guild Wars 2 is not enough. The game will probably need some time to be developed and to see some changes. It is not expected it to start before 2011. On the Gamescom it could still be played even by the visitors.

The necromancer is relying on his dark arts and thus evokes the dead or cut off the enemy's life energy. Should his health points go out but once, he is not as if in other classes and goes to the ground, but it automatically activates the skill death veil. "

Then he takes on a form and his spirits are a number of special skills available. He may, for example summon a shadow demon. The "veil of death" may also use it in normal combat and will require only his life energy have reached a certain value.

Besides small weapons such as axes, daggers, scepters, focus or war horn he can equip the staff with a stronger two-handed weapon.

More Necromancers can be found on the official website of Guild Wars 2 There you can see some of his skills in short videos. In particular, the visual effects make this a very good impression.

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