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Virtual World - Companies, Upcoming opportunities and threatsBY: sonu | Category: Technology and Computers | Post Date: 2008-09-11
Introducing Virtual world: We are in an era of computer based simulated environment where we inhabit and interact via avatars.Virtual Worlds has presented a powerful media for instruction and education and a foundation to instruct and illuminate via simulation based instruction. Companies commonly deploying the Virtual World Technology: Apart from companies like Second Life, There.com, Multiverse, Forterra Systems, Whyville, ProtonMedia and Entropia other companies that are implementing this technology are IBM, Intel, Sun , BT, Nortel and others. AWEDU a project started by active worlds, Inc. and other simulation programs started by educational instructions inform of running virtual classrooms and sessions like SECOND LIFE are unique deployment of virtual world applications. The prominence of Virtual world technology have been seen in books and movies like TRON, Neuromancer, Ghost in the Shell and Matrix. Currently Second Life, There.com, Multiverse, Forterra Systems, Whyville, ProtonMedia and Entropia are the well known market leaders among the Virtual world Companies. Virtual World and Upcoming Opportunities: Virtual Reality Technologies are proving to be an important new tool in Medical Science. This provision of computer- generated stimulus environment has enlightened the use of Technology in prevention and treatment therapies for drug abuse, post-traumatic, stress disorder, eating disorder, phobias and pain. Disney has bought Kids Virtual world club Penguin for including the deploying the monitored chats, filtered conversation between members and individual provided facility of animated Avatars. This would contribute towards development of a new framework of E-commercial activities. Childrens' virtual worlds are becoming big business. Nickelodeon has recently pronounced about its investment in online games with a focus on Virtual worlds. Virtual worlds have boosted in interest from Chinese Entrepreneur and Chinese Government who are looking into this international market. HiPiHi Co. Ltd. a virtual world startup in China would indulge soon with its upcoming opportunities. Threats of Virtual world to Real World Though billions of dollars get produced inside Virtual Worlds Social Science researchers have predicted conflict between the Governments of Real World and developers of this current technology. The high revenues generated the higher the taxation on them which would soon lead to the evaporation of revenue profitability in the near future. Media has been largely dominated by upcoming virtual world platform which is leading to diminishing of innovativeness of manual capability. Virtual goods and currencies are now a driving economic force for a number of virtual goods business. It will soon triumph over advertising and subscription models which have been a real research for consumer buying behaviour . Thefts and replica of technology applications will have to be overtaken by copyrights laws which will impose restrictions on technology development and deployment where needful. The varying attributes that are challenges to the virtual team to overcome are identified as: • The difference in objectives • Cultural difference between Team members. • Lifetime of virtual team • Lifetime contribution of virtual team members. • Frequency of communication between members of each team. • Meetings being held for any related work development. • The role allocation frame of team • Dependencies between roles allocated to team members. • Location of Team members and team formation practices. • Technology requirements. • Time differences between co- related and dependent teams. Conclusion: Virtual Reality applications has successfully given a swift innovative turn to verbal and face-to -face communications. Technology possesses a nature of dynamicity and to get to a level of connected thinking in real world successful interpretation is a challenge to overcome and tactful planning and collaboration of results of related surveys in the technology concern may overcome such difficulties. Article Source: http://www.saching.com About Author / Additional Info: I would like to introduce myself as a fun loving girl who love to travel and rediscover various aspects in life. I love writing but only few know that writing passion was actually stimulated by a man in my life who also brought in "love" in my life. The above article is written after collecting related and relevant information from various sources and then was compiled my me and my parter. 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